CFP: Programming Historian Lessons (English edition)

The English-language edition of the Programming Historian is seeking proposals for new lessons (or translations of existing lessons) for publication in 2024. Some possible lesson areas for proposals include: text encoding and NLP (especially for multilingual corpora), machine learning, critical approaches to AI, multimodal techniques, JavaScript, web scraping, mapping, gaming, 3D modelling, and immersive visualization (VR/AR/XR).

From the call:

Successful lessons centre real datasets and sample code that readers can handle and experiment with. These elements are supported by reflections on methodological decision-making as well as considerations of adaptations to methods or alternative tool options – this is what makes a Programming Historian lesson distinct from software documentation.

Our lessons are aimed at humanities and social science researchers, but are also read by self-learners with other interests. We encourage our authors to write as though they are explaining their method to a colleague or peer, to make lessons as accessible as possible.

Proposals are due by January 12, 2024 via either their Google Form, or download a plain-text version of the form that can be sent in via email. Full details are available at the call website.

Author: John Russell

John Russell is Digital Humanities Librarian and Associate Director of the Center for Virtual/Material Studies at Penn State University. He can be found on Twitter as @johnruss28.